Erendar

Greater God


 * Symbol: A bow and arrow
 * Home Plane: The Great Wood
 * Alignment: Neutral Good
 * Portfolio: Forests, hunting
 * Clergy Alignments: Lawful Good, Neutral Good, Chaotic Good, Neutral
 * Domains: Animal, Community, Good, Plant
 * Favored Weapons: Longbow, Longsword, Elven Curve Blade

Erendar is the god of the hunt and lord of the forests. He and Groxx were mortal enemies from time immemorial, and their rivalry culminated with Erendar's murder of the orc god. Rangers, druids, and hunters are his most common worshippers.

Dogma
Every animal and plant in the forest is a gift that Erendar has given. They are not to be stolen by those who would pillage the land for sport or for fun. Take enjoyment in your hunt, but be sure to not to waste any of the gifts given you. Fight back against those who would do harm to the woodlands and drive them out. Do not let cities and civilization encroach upon the wild places of the world. Love your family and use the gifts of Erendar to provide for their needs. Let your actions show who you are, not your words. In the end, you will be remembered for the things you did in life, not the scriptures you read.

Clergy and Temples
Erendar’s clerics often wear green cloaks. They serve as leaders, teachers, diplomats, and generals in human or wood elven communities. They train others in the arts of combat and hunting while honing their own skills, and they serve as mediators in any disputes that may arise from the elves’ independent lifestyle. They usually seek to maintain cordial relations with other good, sylvan creatures. Erendar’s temples can be located anywhere hunters live, usually in sylvan woodlands. Though always beautiful and designed to blend in with the surrounding landscape, they are invariably both sturdy and defensible. They are often placed on hilltops, river crossings, and other locations of strategic significance. Living plants or trees are always included in a temple of Erendar, either as decoration as part of the structure.